blender 2.4 vs. 2.5: Round 1
by bassam on Nov.09, 2009, under blender
I mentioned we were contemplating a switch to 2.5 ( we are experimentally using 2.5 right now with minor ‘dips’ back in 2.49) in a previous post. We thought it would be fun to show some of our ‘versus’ tests until we stick with one or the other. First up: Bump mapping. We used the exact same .blend file in both versions, no cheating.
The .blend is here
8 comments for this entry:
November 9th, 2009 on 6:05 pm
it is hands down on that test.
2.5: 1
2.49: 0
November 9th, 2009 on 6:10 pm
Oh wow! That is indeed a HUGE difference! Thanks for letting us know, bassam.
-Reyn
November 9th, 2009 on 8:48 pm
Wow, that looks absolutely gorgeous. Is this exclusive to bump, or does it carry to normal as well?
Brandon
November 9th, 2009 on 9:01 pm
Guauu! impresinante
wow! Impressive
November 9th, 2009 on 11:36 pm
I can’t wait for the 2.5 either, seeing this
November 10th, 2009 on 11:43 am
Finally blender render bump map in the good way!
November 10th, 2009 on 12:32 pm
Indeed! big thanks (I think) go to eeshlo, for implementing it.
November 10th, 2009 on 2:19 pm
Brandon: good question! will have to test this )
but I suspect the answer is ‘yes’ since the procedurals might be doing normal mapping anyway? not sure on this. We just used basic blender clouds.